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181. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
I don't understand why any Megathron Blaster pilot wouldn't instantly switch to the Hyperion now. Clinging to it, and then complaining that it doesn't do exactly what you wanted it to do or what you now is silly.
- by Pattern Clarc - at 2013.04.14 13:20:00
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182. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Tempest: Retaining it's super low BC signature radius, the new 7/6/6 Tempest trades the utility of the 2nd neutrialiser - on a ship known to be light on capacitor- for improved performance as a shield tanker, as well as increased flexibility, unp...
- by Pattern Clarc - at 2013.04.14 13:17:00
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183. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
unconvinced.
- by Pattern Clarc - at 2013.04.13 23:32:00
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184. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Avald Midular wrote: Great work Kethry, I ported all your info to the Amarr BS thread so hopefully someone sees it there. I'm worried that CCP Rise or someone there has done this pretty simple math and thinks this is an acceptable situation. A...
- by Pattern Clarc - at 2013.04.13 17:43:00
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185. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Prometheus Exenthal wrote: And we've come full circle. Keep the slot layout, keep the sig/speed, & give the Tempest its previously suggested HP increase. There's no way it will be OP, and the ship won't be pigeonholed into a shield/armor r...
- by Pattern Clarc - at 2013.04.13 17:35:00
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186. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Killboard stats? EVEN BETTER. CCP Rise wrote: Quote: And why, pray tell, is that new "exciting" direction to Amarr even necessary? Such a tone! Despite the fact that clearly there are people who were happy with the Amarr battleships in ...
- by Pattern Clarc - at 2013.04.13 16:56:00
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187. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Rebecha Pucontis wrote: Pattern Clarc wrote: If the tempest was actually a shield tanker, then the discrepancy between the speed and agility of the phoon would make sense... And so would the anaemic dps, You could try to make a better armour...
- by Pattern Clarc - at 2013.04.13 16:52:00
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188. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Because anecdotical evidence is the best evidence?
- by Pattern Clarc - at 2013.04.13 16:43:00
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189. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Mra Rednu wrote: Pattern Clarc wrote: I can see the general trend of loud handfull of people staunchly against the changes, and the vast majority silenced by the win and awesomeness amarr is once again bound to become. Things can only be ar...
- by Pattern Clarc - at 2013.04.13 16:38:00
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190. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
If the tempest was actually a shield tanker, then the discrepancy between the speed and agility of the phoon would make sense... And so would the anaemic dps, You could try to make a better armour tanker I suppose, (would require more drone dps an...
- by Pattern Clarc - at 2013.04.13 16:36:00
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191. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Rebecha Pucontis wrote: Also some people have been asking for an extra mid and an extra low slot in this thread, which shows that some people like to shield tank and others like to armour tank the Tempest, which shows to me the current slot la...
- by Pattern Clarc - at 2013.04.13 16:25:00
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192. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
I don't think applying this to frigs or cruisers, hics or specialised ships is a good idea. Either way, still waiting for the active tanking boost...
- by Pattern Clarc - at 2013.04.13 12:20:00
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193. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Pattern Clarc wrote: On closer inspection, the Tempest is pretty bad. I'd either go back to making it the slower combat BS with the HP to match, remove the missile hardpoints and give it 125/150 drones. Or 7/6/6 - makin...
- by Pattern Clarc - at 2013.04.13 11:47:00
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194. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Everyone trying to turn the hyperion back to what it was before, or asking for the utility high to be returned on the megathron are bad and should feel bad. Never has there been a clearer differentiation between these two ships and similar ships ...
- by Pattern Clarc - at 2013.04.13 11:44:00
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195. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
The sky is falling etc etc.
- by Pattern Clarc - at 2013.04.13 11:08:00
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196. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
I can see the general trend of load handfull of people staunchly against the changes, and the vast majority silenced by the win and awesomeness amarr is once again bound to become. Things can only be argued on subjective, personal grounds now, fu...
- by Pattern Clarc - at 2013.04.13 10:46:00
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197. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
On closer inspection, the Tempest is pretty bad. I'd either go back to making it the slower combat BS with the HP to match, remove the missile hardpoints and give it 125/150 drones. Or 7/6/6 - making it a strong shield tanker, allowing it to be ...
- by Pattern Clarc - at 2013.04.12 20:29:00
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198. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Jack C Hughes wrote: Pattern Clarc wrote: ugh, the abaddon shouldn't be changed to be the cap stable mission running ship that the apoc and geddon would already conformably fill with the current set of stats. Nor does it need an 8th low "ju...
- by Pattern Clarc - at 2013.04.12 10:52:00
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199. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
ugh, the abaddon shouldn't be changed to be the cap stable mission running ship that the apoc and geddon would already conformably fill with the current set of stats. Nor does it need an 8th low "just because". Focus on fixing the apoc instead of...
- by Pattern Clarc - at 2013.04.12 10:44:00
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200. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hi guys So I've been catching up on the thread a little this morning. I think you all deserve some comment at least, so here you go! For those of you still concerned about the cap issues that Amarr will now face with both of i...
- by Pattern Clarc - at 2013.04.12 10:38:00
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